Venge.io Wallhacks/Aimbot/speed hacks *WORKING* - 2dsquirrel.com

Venge.io Wallhacks/Aimbot/speed hacks *WORKING*

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– or check des
– HACK BUTTONS
if you need any help

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  1. // ==UserScript==
    // @name Venge.io FULL HACKS |JoKeRop
    // @version 1.2
    // @description Venge.io HACKS made by Joker
    // @author JoKeR op
    // @match https://venge.io/
    // @grant none
    // @run-at document-start
    // Joker op

    // ==/UserScript==
    var Hack = function() {
    this.settings = {
    infAmmo: false,
    infJump: false,
    autoKill: false,
    speedMlt: 0,
    esp: true,
    aimbot: false,
    timeScale: 0
    };
    this.hooks = {
    network: null,
    movement: null,
    anticheat: null
    };

    this.setupHooks = function() {
    this.waitForProp("Movement").then(this.hookMovement).catch(e => console.log(e));
    this.waitForProp("NetworkManager").then(this.hookNetwork).catch(e => console.log(e));
    this.waitForProp("VengeGuard").then(this.hookAnticheat).catch(e => console.log(e));
    this.waitForProp("Label").then(this.hookLabel).catch(e => console.log(e));
    };

    this.setupBinds = function() {
    window.addEventListener("keydown", (e) => {
    switch(e.keyCode) {
    case 190: // PERIOD
    this.settings.autoKill = !this.settings.autoKill;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Kill on Respawn – " + (this.settings.autoKill?"Enabled":"Disabled"), !0)
    break;
    case 188: // COMMA
    this.settings.infAmmo = !this.settings.infAmmo;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Infinite Ammo – " + (this.settings.infAmmo?"Enabled":"Disabled"), !0)
    break;
    case 186: // SEMI COL
    this.settings.aimbot = !this.settings.aimbot;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Aimbot – " + (this.settings.aimbot?"Enabled":"Disabled"), !0)
    break;
    case 222: // QUOTE
    this.settings.infJump = !this.settings.infJump;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Infinite Jump – " + (this.settings.infJump?"Enabled":"Disabled"), !0)
    break;
    case 191: // SLASH
    this.settings.speedMlt++;
    if (this.settings.speedMlt > 4) this.settings.speedMlt = 0;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Speed Multiplier – " + (this.settings.speedMlt + 1) + "x", !0)
    break;
    case 219: // [
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Teleporting you to Safety", !0);
    this.hooks.movement.app.fire("Player:Respawn", !0);
    break;
    case 221: // ]
    this.settings.esp = !this.settings.esp;
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "ESP – " + (this.settings.esp?"Enabled":"Disabled"), !0)
    break;
    case 220: //
    this.settings.timeScale++;
    if (this.settings.timeScale > 4) this.settings.timeScale = 0;
    pc.app.timeScale = (this.settings.timeScale + 1);
    this.hooks.network.app.fire("Chat:Message", "Hacks JOKER OP", "Timescale – " + (this.settings.timeScale + 1) + "x", !0)
    break;
    default: return;
    }
    });
    };

    this.waitForProp = async function(val) {
    while(!window.hasOwnProperty(val))
    await new Promise(resolve => setTimeout(resolve, 1000));
    };

    this.hookMovement = function() {
    const update = Movement.prototype.update;
    var defaultSpeeds = [];
    Movement.prototype.update = function (t) {
    if (!FakeGuard.hooks.movement) {
    FakeGuard.hooks.movement = this;
    defaultSpeeds = [this.defaultSpeed, this.strafingSpeed];
    }
    FakeGuard.onTick();
    update.apply(this, [t]);
    if (FakeGuard.settings.infAmmo) {
    this.setAmmoFull();
    this.isHitting = false;
    }
    if (FakeGuard.settings.infJump) {
    this.isLanded = true;
    this.bounceJumpTime = 0;
    this.isJumping = false;
    }

    this.defaultSpeed = defaultSpeeds[0] * (FakeGuard.settings.speedMlt + 1);
    this.strafingSpeed = defaultSpeeds[1] * (FakeGuard.settings.speedMlt + 1);
    };
    console.log("Movement Hooked");
    };

    this.hookNetwork = function() {
    var manager = NetworkManager.prototype.initialize;
    NetworkManager.prototype.initialize = function() {
    if (!FakeGuard.hooks.network) {
    FakeGuard.hooks.network = this;
    }
    manager.call(this);
    };

    var ogRespawn = NetworkManager.prototype.respawn;
    NetworkManager.prototype.respawn = function(e) {
    ogRespawn.apply(this, [e]);
    if (e && e.length > 0 && FakeGuard.settings.autoKill) {
    var t = e[0], i = this.getPlayerById(t);
    if (i&& t!=this.playerid) {
    var scope = this;
    setTimeout(function() {
    scope.send(["da", t, 100, 1, i.position.x, i.position.y, i.position.z])
    }, 3500);
    }
    }
    }
    console.log("Network Hooked");
    };

    this.hookAnticheat = function() {
    VengeGuard.prototype.onCheck = function() {
    this.app.fire("Network:Guard", 1)
    }
    console.log("Anticheat Hooked");
    };

    this.hookLabel = function() {
    Label.prototype.update = function(t) {
    if (!pc.isSpectator) {
    if (this.player.isDeath)
    return this.labelEntity.enabled = !1,
    !1;
    if (Date.now() – this.player.lastDamage > 1800 && !FakeGuard.settings.esp)
    return this.labelEntity.enabled = !1,
    !1
    }
    var e = new pc.Vec3
    , i = this.currentCamera
    , a = this.app.graphicsDevice.maxPixelRatio
    , s = this.screenEntity.screen.scale
    , n = this.app.graphicsDevice;
    i.worldToScreen(this.headPoint.getPosition(), e),
    e.x *= a,
    e.y *= a,
    e.x > 0 && e.x < this.app.graphicsDevice.width && e.y > 0 && e.y < this.app.graphicsDevice.height && e.z > 0 ? (this.labelEntity.setLocalPosition(e.x / s, (n.height – e.y) / s, 0),
    this.labelEntity.enabled = !0) : this.labelEntity.enabled = !1
    }
    console.log("Label Hooked");
    };

    this.onTick = function() {
    if (FakeGuard.settings.aimbot) {
    var closest;
    var rec;

    var players = FakeGuard.hooks.network.players;
    for (var i = 0; i < players.length; i++) {
    var target = players[i];
    var t = FakeGuard.hooks.movement.entity.getPosition();
    let calcDist = Math.sqrt( (target.position.y-t.y)**2 + (target.position.x-t.x)**2 + (target.position.z-t.z)**2 );
    if (calcDist < rec || !rec) {
    closest = target;
    rec = calcDist;
    }
    }

    FakeGuard.closestp = closest;
    let rayCastList = pc.app.systems.rigidbody.raycastAll(FakeGuard.hooks.movement.entity.getPosition(), FakeGuard.closestp.getPosition()).map(x=>x.entity.tags._list.toString())
    let rayCastCheck = rayCastList.length === 1 && rayCastList[0] === "Player";
    if (closest && rayCastCheck) {
    t = FakeGuard.hooks.movement.entity.getPosition()
    , e = Utils.lookAt(closest.position.x, closest.position.z, t.x, t.z);
    FakeGuard.hooks.movement.lookX = e * 57.29577951308232 + Math.random()/10 – Math.random()/10;
    FakeGuard.hooks.movement.lookY = -1 * (this.getXDire(closest.position.x, closest.position.y, closest.position.z, t.x, t.y+0.9, t.z)) * 57.29577951308232;
    FakeGuard.hooks.movement.leftMouse = true;
    FakeGuard.hooks.movement.setShooting(FakeGuard.hooks.movement.lastDelta);
    } else {
    FakeGuard.hooks.movement.leftMouse = false;
    }
    }
    };

    this.getD3D = function(a, b, c, d, e, f) {
    let g = a – d, h = b – e, i = c – f;
    return Math.sqrt(g * g + h * h + i * i);
    };
    this.getXDire = function(a, b, c, d, e, f) {
    let g = Math.abs(b – e), h = this.getD3D(a, b, c, d, e, f);
    return Math.asin(g / h) * (b > e ? -1 : 1);
    };

    this.setupHooks();
    this.setupBinds();
    };
    FakeGuard = new(Hack)();

  2. When i enable the aimbot my game freezes until i disable it.

  3. When i press the keybinds it doesnt work?

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